The game consists of a character traveling to dungeons to obtain sacred stones needed to generate new monster cards and fighting ranked battles to increase their level to unlock new dungeons. A player loses when they have no monsters remaining or when they are unable to draw a card. Those discarded cards become "guts", which can be used to pay for attacks.Ī monster is killed when its HP reaches 0. At this time the defending player can use defense cards to counter an opponent's attack)Ĭ) The discard phase: The active player can discard any number of cards from their hand. A player's turn consists of (in the following order):Ī) A draw phase: The active player draws until he has five cards in hand)ī) A general phase: The active player can attack or use support cards. The actual card game with both players, each with their three monsters on the field, flipping a coin to determine which player has the choice of going first or second.
To use these cards, a player usually has to pay an activation cost in the form of a resource called "guts". Attack are always specific to one monster breed, defense cards can be specific to one monster breed, and support cards. Monster cards start in play, have HP, and a type (either ground or air).
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While a code system is also in place, only a select few cards catering to a single monster along with some general support can be obtained through this method.Įach player's deck consists of three monster cards and an additional fifty attack/defense/support cards. Instead, the player takes a short "personality test" to determine his starting deck and then can win additional cards by defeating opponents as well as new monster cards by defeating dungeon bosses.
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You will want to obtain as many different types of cards you can, and progressively make your deck better and better.Īt some point in the game you can combine monster cards- for example, if you combined a Suezo and a Dino to make Melon Suezo, the new Melon Suezo could use both Suezo and Dino Attack cards.Īlthough the Monster Rancher series is known for the ability to import game content via CDs, Monster Rancher Battle Card has no equivalent functionality. In certain areas you can also trade items for cards- the more rare the item, the better the card. At the league, you can wager cards in battle- the more rare the card you wager, the better your prize will be. Since you are allowed only 50 cards in your deck, you must choose Attack/Defense cards for each monster evenly, and Item and Effect cards wisely.Īs you progress through the game, you can increase your Breeder level, making more cards and Temples available. Item cards can make attacks more powerful, restore life, etc. Defense cards exist, in which your monster softens the attack power of the opponent's move, or dodges it completely. The more cards you discard at the end of the turn, the more Guts you will receive for the next turn. In each turn you must have 5 cards in your hand. Attack cards are powered by Guts- the more powerful the attack, the more Guts it uses. Each monster card has different HP, depending on the monster. The object of the battle is to defeat all of your enemy's monster cards before the enemy can defeat yours. In battle, there will always be 3 monster cards on each side, and you are allowed 50 cards in your deck. If you defeat the boss at the end of each temple, you receive a disk to unlock at the Shrine back in town to receive a new Monster card. The object of the game henceforth is to battle your way through various temples to earn more Attack cards and Item/Effect cards. The answers will determine which team of three monster cards you shall receive- the Power, Miracle, or Speed team. In the beginning, you must choose a male or female character ( Alf or Aya) and take a quiz.